Houdini Main Changelogs

4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Opscripting of tiles with multiline comments now works.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.456

Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders.

水. 8月 29, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001