Houdini Main Changelogs
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4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
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4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 |
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4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
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4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
![]() |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 |
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4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
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4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
![]() |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
![]() |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
![]() |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
![]() |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |
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4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
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4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
![]() |
4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
![]() |
4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
![]() |
4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
![]() |
4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
火. 8月 28, 2001 |
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4.9.454 | Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations. |
月. 8月 27, 2001 |