Houdini Main Changelogs
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4.9.447 | Selecting edges should now be faster. |
木. 8月 16, 2001 |
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4.9.447 | Selecting edges should now be faster. |
木. 8月 16, 2001 |
![]() |
4.9.447 | Selecting edges should now be faster. |
木. 8月 16, 2001 |
![]() |
4.9.447 | Selecting edges should now be faster. |
木. 8月 16, 2001 |
![]() |
4.9.447 | Selecting edges should now be faster. |
木. 8月 16, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Implemented new picking method that makes the following much faster for dense geometries:
Also fixed a bug in PolySplit that would not let you select from object merge sops. |
水. 8月 15, 2001 |
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4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
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4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
![]() |
4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
![]() |
4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
![]() |
4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
![]() |
4.9.447 | All sliders in Houdini now behave like input fields with respect to the left/middle/right mouse button functions:
This includes all parm sliders and the playbar. |
水. 8月 15, 2001 |
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4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
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4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
![]() |
4.9.447 | Fixed bug where homing or framing on the selection wouldn't work properly when choosing the inputs to a sop. |
水. 8月 15, 2001 |
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4.9.447 | The selection mechanism is much less likely to accidentally drag the geometry when you really only wanted to change the selection. The threshold for dragging has been increased from one pixel to three. |
水. 8月 15, 2001 |
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4.9.447 | The selection mechanism is much less likely to accidentally drag the geometry when you really only wanted to change the selection. The threshold for dragging has been increased from one pixel to three. |
水. 8月 15, 2001 |