Houdini Main Changelogs

4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

There is now an environment variable which can be used to set the default color for missing texture maps: % setenv HOUDINI_TEXTURE_DEFAULT_COLOR "red green blue alpha" will cause missing texture maps to return the color specified when accessed in VEX.

水. 5月 30, 2001
4.9.378

The commands for creating the default scene in 123.cmd has been split into its own file, defaultscene.cmd. The file 123.cmd is loaded whenever Houdini starts up and from within 123.cmd, defaultscene.cmd is sourced.

水. 5月 30, 2001
4.9.378

The commands for creating the default scene in 123.cmd has been split into its own file, defaultscene.cmd. The file 123.cmd is loaded whenever Houdini starts up and from within 123.cmd, defaultscene.cmd is sourced.

水. 5月 30, 2001