Houdini Main Changelogs
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21.0.486 | Fixed an issue where exporting videos with the AMF video encoders would result in a cryptic error message if the width was not evenly divisible by 2. |
金. 9月 26, 2025 |
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20.5.734 | Fix a bug in Guide Groom's barborient update code where vertex indices weren't converted to point indices prior to accessing point attributes. |
金. 9月 26, 2025 |
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21.0.486 | Fixed a bug where Work Lights/Scene Lights buttons were unselected when LMB-hold triggerd the RMB menu. |
金. 9月 26, 2025 |
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21.0.486 | The Image ROP can now write .tx files. |
金. 9月 26, 2025 |
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21.0.486 | Fixed APEX Scene Add Animation to work with an empty character name. |
金. 9月 26, 2025 |
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21.0.486 | Fixed a crash in the Copernicus network editor when undoing the deletion of a node that previously had its 3D Output flag set. |
金. 9月 26, 2025 |
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20.5.734 | Fixed an issue where Shift+wheel scroll in input field resulted in a small non-zero value. |
金. 9月 26, 2025 |
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21.0.486 | Fixed an issue where Shift+wheel scroll in input field resulted in a small non-zero value. |
金. 9月 26, 2025 |
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21.0.486 | Fix issue in APEX Animate state preventing 'Delete' hotkey from being bound. |
金. 9月 26, 2025 |
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21.0.486 | Fixed a bug where pasting a parameter reference into a snippet replaced the whole text rather than inserting at the cursor. |
金. 9月 26, 2025 |
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21.0.486 | Fix a bug in Guide Groom's barborient update code where vertex indices weren't converted to point indices prior to accessing point attributes. |
金. 9月 26, 2025 |
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21.0.486 | Fixed foot and limb componenent to get the guidesource string from the FindCharacterElement output which cleans up the the naming for mapping. |
金. 9月 26, 2025 |
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21.0.486 | Fix a bug where the slider controls for the APEX blendshape autorig component where not mapping properly for dual blendshape sliders. |
金. 9月 26, 2025 |
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21.0.485 | Fixed a bug where simple drawables were not drawn in the viewport if they were created using the drawable primitive enum to specify their geometry |
木. 9月 25, 2025 |
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21.0.485 | Karma CPU will no longer crash when trying to read array values from within a trace() function. Importing arrays from trace() functions is still not supported, but karma will no longer crash. |
木. 9月 25, 2025 |
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21.0.485 | Fixes a bug where the lock parameter for tethers in the Ragdoll Tool in the APEX Animate State did not quite have the proper description. |
木. 9月 25, 2025 |
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20.5.732 | Work around an issue where Unreal would assert if a Geometry Collection were updated. |
木. 9月 25, 2025 |
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20.5.732 | Fixed an issue where multiple landscapes could not be exported on the same output. |
木. 9月 25, 2025 |
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21.0.484 | Fixed regression in SOP Import from 21.0 where primvars:skel:jointIndices and related attributes were no longer authored from boneCapture unless the geometry was being imported via an agent (or implicitly doing this via SOP Character Import). Note that in this scenario SOP Import does not author the 'skel:joints' attribute to define a primitive-specific joint ordering used for the capture weights - this requires the skeleton's hierarchy and thus is only supported when importing as an agent. |
水. 9月 24, 2025 |
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21.0.484 | Added additional PCG status message. |
水. 9月 24, 2025 |
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21.0.484 | Have sesinetd report when the license file is actually a directory as this causes several different issues. |
水. 9月 24, 2025 |
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21.0.484 | Work around an issue where Unreal would assert if the Geometry Collection were updated. |
水. 9月 24, 2025 |
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21.0.484 | Add 'Delete' as an alternate default key to 'CTRL+H' in the APEX Animate state for removing constraints, locators, and tethers. |
水. 9月 24, 2025 |
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21.0.484 | Fixed backed actors not recentering correctly. |
水. 9月 24, 2025 |
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21.0.484 | Height field transforms are now applied when creating landscapes in Unreal. |
水. 9月 24, 2025 |