Houdini Main Changelogs
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9.0.66 | Performance has been increased on IK Bone chains which have objects in between the bones. This changes some subtle behaviour: 1. Look-At objects are no longer taken into account. Look-At objects would have resulted in a bad IK solution previously anyhow. 2. If the bone chain split inside a subnet that had a transform, it will not be taken account. This was previously true for bones but not for the non-bone objects in between. This is now true for both bones and the non-bone objects. |
火. 11月 29, 2005 |
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9.0.66 | Performance has been increased on IK Bone chains which have objects in between the bones. This changes some subtle behaviour: 1. Look-At objects are no longer taken into account. Look-At objects would have resulted in a bad IK solution previously anyhow. 2. If the bone chain split inside a subnet that had a transform, it will not be taken account. This was previously true for bones but not for the non-bone objects in between. This is now true for both bones and the non-bone objects. This means that bone chains which had non-bone objects within IK bone chains and those that are inside a subnet will behave differently. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Performance has been increased on IK Bone chains which have objects in between the bones. This changes some subtle behaviour: 1. Look-At objects are no longer taken into account. Look-At objects would have resulted in a bad IK solution previously anyhow. 2. If the bone chain split inside a subnet that had a transform, it will not be taken account. This was previously true for bones but not for the non-bone objects in between. This is now true for both bones and the non-bone objects. This means that bone chains which had non-bone objects within IK bone chains and those that are inside a subnet will behave differently. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Performance has been increased on IK Bone chains which have objects in between the bones. This changes some subtle behaviour: 1. Look-At objects are no longer taken into account. Look-At objects would have resulted in a bad IK solution previously anyhow. 2. If the bone chain split inside a subnet that had a transform, it will not be taken account. This was previously true for bones but not for the non-bone objects in between. This is now true for both bones and the non-bone objects. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Performance has been increased on IK Bone chains which have objects in between the bones. This changes some subtle behaviour: 1. Look-At objects are no longer taken into account. Look-At objects would have resulted in a bad IK solution previously anyhow. 2. If the bone chain split inside a subnet that had a transform, it will not be taken account. This was previously true for bones but not for the non-bone objects in between. This is now true for both bones and the non-bone objects. This means that bone chains which had non-bone objects within IK bone chains and those that are inside a subnet will behave differently. |
火. 11月 29, 2005 |
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9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
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9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
![]() |
9.0.66 | Removed hescape+ as a link to hescape. To start hescape with the Render Plus token, please use 'hescape -p'. |
火. 11月 29, 2005 |
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9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
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9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
![]() |
9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
![]() |
9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
![]() |
9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
![]() |
9.0.66 | When deleting nodes in the network, the current (path) node is always deleted (to avoid inconsistency as to when it deleted and when it is not). In addition, if any other nodes are selected they are deleted as well. Previously, if any node was selected, then the current node would not be deleted. |
火. 11月 29, 2005 |
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9.0.66 | The transformation (translate and rotate) handles are now following the geometry more closely than they used to. For certain RST transform order, the handle actually was not placed consistently with the object parameters. |
火. 11月 29, 2005 |
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9.0.66 | The transformation (translate and rotate) handles are now following the geometry more closely than they used to. For certain RST transform order, the handle actually was not placed consistently with the object parameters. |
火. 11月 29, 2005 |