Houdini Main Changelogs
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6.1.99 | Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used. Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context. |
金. 8月 8, 2003 |
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6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
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6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
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6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value. |
金. 8月 8, 2003 |
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6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
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6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Box/lasso/brush-picking has been enabled in the Pelt Selector. The menu item for "select front polygons", "select front/back polygons" and "select back polygons" has also been enabled. Creation of edge loops has changed. 'L' will create an edge loop by extending the edge as far as possible. 'l' will create an edge loop but will stop once a selected edge is encountered. |
金. 8月 8, 2003 |
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6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
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6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
![]() |
6.1.99 | Fixed channel lister where it would not properly update the scoping of channels when in brief mode. |
金. 8月 8, 2003 |
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6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |
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6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |
![]() |
6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |
![]() |
6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |
![]() |
6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |
![]() |
6.1.99 | The Bones From Curve tool now incorporates the bone orientation to conform to the y-axis orientation of the Curve Control Vertices (CurveCVs). When a curve is constructed in the Path tool, and the control vertices are rotated around their z-axis, the orientation of their y-axis is used for the bones as up-vectors. The bones will interpolate the y-axis of the consecutive PathCV to smoothly change their twist. |
金. 8月 8, 2003 |