Houdini Main Changelogs

5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

月. 1月 14, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line 土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

When generating mentalray .mi files. The orientation of polygons is now reversed. This will affect global illumination from previous versions.

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

Rendering to "ip" or "md" from the mentalray output driver is now more stable on fast machines. As well, multiple renders can be sent to the same mplay simultaneously (which was not possible before without possible corruption of the mplay images).

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002
5.0.1

The winding of polygons for MentalRay .mi files has been reversed so that the orientation matches the Houdini front/back sense.

土. 1月 12, 2002