In this part of the network you will load the two characters
In this section you will retarget motion from an FBX file onto Electra
Draw a path for the motion of the chicken when it is flying
The APEX animate node lets you layer more animation on top of the existing motion.
When you are finished, the APEX Scene Invoke node will extract the characters out.
KineFX/APEX ワークフロー
Film/TV
このシーンファイルは、上のデモビデオで使われている KineFX/APEX ワークフローを解説しています。このセットアップでは、モーションキャプチャを Electra にリターゲットした上でモーションパスにニワトリを配置、KineFX のリターゲットのワークフローと、APEX によるキーフレームアニメーションとの統合方法を紹介しています。
4.9/5
(7 responses)
Asset Type
Scene File | HIP
公開日
2023年11月15日
Terms of Use
Created in
Houdini 20
Verified in
Houdini 20
カテゴリー
Rigging
CREATED BY
ESTHER TRILSCH
Esther Trilsch is a Senior Character TD at SideFX. She started her career as a character TD apprentice at Walt Disney Animation Studios working on Zootopia, and worked at RiseFX as a Character Supervisor and Pipeline TD. Combining her focus for both the creative side of anatomy and deformation, as well as the technical side of RnD, she found her sweet spot in the building of innovative structures and tools for character workflows.
コメント
terry_williams 2年 前 |
Great! exiting to look into this one as well, I've been learning a lot from the Electra example.
aaronpitera 1年, 8ヶ月 前 |
Working on a project now that needed this setup, thanks! Perfect timing
zeukeng 1年, 4ヶ月 前 |
good
UtilitasArts 1年, 4ヶ月 前 |
is it also possible to extract the animations of controls? I am only able to get the static controls. I would like to blend two different apex scene animates together using this method. but I find it difficult to access the animated version of the controls.
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