volume rendering

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I see that my volumes are having rough dots as shown in the image
Im using a gaussian filter and my volume sample is 0.1
I have used depth map shadow with 2x2 pixel samples
How can i correct this?
Thank you

http://img405.imageshack.us/img405/3596/toodforcevolumedoubt.png [img405.imageshack.us]
Edited by - 2012年7月17日 05:50:04

Attachments:
toodforce_volumedoubt.tif (140.4 KB)

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Hello,

sorry I cant tell what's the cause to your problem. :? if you are looking to up the render quality of volumes, here are some ways i know.

- Give Uniform Division a smaller value, say 0.05 renders pretty heavy
- Increase Pixel Samples
- Reduce Volume Step Size

eitht.
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here is the image
http://img405.imageshack.us/img405/3596/toodforcevolumedoubt.png [img405.imageshack.us]
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any help on this?
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Are you using raytracing or micropolygon? If you are raytracing the volumes, try turning off the stochastic sampling.

If that is not it, you would probably get a solution faster by posting a (simplified) hip file.

Cheers,
koen
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