I have forest render, a lot of trees, and with even high Sampling setting of 9 9, I still experience small flicker. Here is the really really short video, where I hope you can see that flicker.
https://vimeo.com/54136057 [vimeo.com]
Noise level seems does not influence this flicker at all. Scene is light with Env light and one Direct light. It flicker with Env light be Direct or AO. PBR, Env sampling is one. I am not sure is it worth setting Env sampling more or control noise with render settings? Is there something else I need to do, except pushing Samples even more?
Reduce AA/noise flicker
4265 6 2- SreckoM
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- sl0throp
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Have you tried increasing the sampling on the object geometry as well ?…here are a few things to look at.
1. The sampling level on the object itself (render tab >dicing tab on the geo node)
2. Decrease the size of the Noise Level on the Mantra Rop from its .05 default to .01 or .02
3. Min and Max Ray Samples on the Mantra Rop under sampling. Try 2 and 16 or something like that
4. Maybe try gaussian 3x3 as your sub pixel filter.
1. The sampling level on the object itself (render tab >dicing tab on the geo node)
2. Decrease the size of the Noise Level on the Mantra Rop from its .05 default to .01 or .02
3. Min and Max Ray Samples on the Mantra Rop under sampling. Try 2 and 16 or something like that
4. Maybe try gaussian 3x3 as your sub pixel filter.
- SreckoM
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- circusmonkey
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- SreckoM
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- circusmonkey
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- SreckoM
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