How would you create a VEX Clay shader inside SHOP Network?
Is there other way to create it other than choosing from the tab-key menu since I don't see it in the list?
Please let me know, thanks!
How would you create a VEX Clay shader inside SHOP Network?
3010 4 0- tsaidavid
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- tamte
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Thanks, Tomas!
I looked everywhere I could because I never want to bother you guys with this kind of 101 question but I just couldn't find any….or I just don't know how to look.
You mention that it's old so I assume the workflow for getting this and some other shaders is not longer suggested…. Then could you also tell me how you would create such shader as in the latest work flow?
Thanks again!
Sincerely,
David
I looked everywhere I could because I never want to bother you guys with this kind of 101 question but I just couldn't find any….or I just don't know how to look.
You mention that it's old so I assume the workflow for getting this and some other shaders is not longer suggested…. Then could you also tell me how you would create such shader as in the latest work flow?
Thanks again!
Sincerely,
David
- tamte
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it is better to use Clay shader from Material Palette (especially if you are using PBR)
or any shader based on new Surface Model VOP, which will use multiple importance sampling and support AOVs among other stuff and it's easier to customize since it's a VOP network
or any shader based on new Surface Model VOP, which will use multiple importance sampling and support AOVs among other stuff and it's easier to customize since it's a VOP network
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- tsaidavid
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