Help,Why can't I find distant light in the shop network
2711 5 1- gohalves
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- old_school
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It's still there but it is hidden.
In the Houdini textport you can use the “ophide” command to list all the hidden operators. v_distant is hidden as it is in the list.
You can do two things to add the operator to the scene.
1. You can unhide it then it will be available in the tab menu:
opunhide Shop v_distant
2. Using the textport, you can navigate to any shop network type and use the opadd command:
opcf /shop
opadd -n v_distant
This will add a distant light shop to your network.
In the Houdini textport you can use the “ophide” command to list all the hidden operators. v_distant is hidden as it is in the list.
You can do two things to add the operator to the scene.
1. You can unhide it then it will be available in the tab menu:
opunhide Shop v_distant
2. Using the textport, you can navigate to any shop network type and use the opadd command:
opcf /shop
opadd -n v_distant
This will add a distant light shop to your network.
There's at least one school like the old school!
- gohalves
- Member
- 69 posts
- Joined: 6月 2011
- Offline
- old_school
- スタッフ
- 2540 posts
- Joined: 7月 2005
- Offline
- gohalves
- Member
- 69 posts
- Joined: 6月 2011
- Offline
- old_school
- スタッフ
- 2540 posts
- Joined: 7月 2005
- Offline
The reason is most likely tied to PBR as this light shader along with the other light shaders are most likely not supported by it.
The vex light shaders are still available as you now know by simply unhiding them as an option to use with Raytracing and Micropolygon rendering.
If you want these vex light shaders always available in Houdini, you can put these opunhide hscript commands in to a 456.cmd file that is always run when Houdini launches. It is best practice to create a net new text file called 456.cmd (make sure that windows doesn't put an invisible .txt extension there…) in to your $HOME/houdini/scripts directory then edit away. Houdini will look in to this directory (with Houdini at it's defaults) and load this file every time it opens or loads a new file.
You can use the $HFS/houdini/scripts/123.cmd file as a guide as to how to write the hscript lines in to the 456.cmd file in your home houdini scripts directory.
The vex light shaders are still available as you now know by simply unhiding them as an option to use with Raytracing and Micropolygon rendering.
If you want these vex light shaders always available in Houdini, you can put these opunhide hscript commands in to a 456.cmd file that is always run when Houdini launches. It is best practice to create a net new text file called 456.cmd (make sure that windows doesn't put an invisible .txt extension there…) in to your $HOME/houdini/scripts directory then edit away. Houdini will look in to this directory (with Houdini at it's defaults) and load this file every time it opens or loads a new file.
You can use the $HFS/houdini/scripts/123.cmd file as a guide as to how to write the hscript lines in to the 456.cmd file in your home houdini scripts directory.
There's at least one school like the old school!
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