Displaying render time in Mantra
2022 2 2- Pittiplatsch
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- Sadjad Rabiee
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Did you open “Render Scheduler” Tab ?
Click on the Plus (+) icon in top of the viewport and choose “New Pane Tab Type” and select “Render Scheduler”.
You can see your Render time on it
If you want to save render time information after rendering ,Turn off “Clear Completed Jobs”
NOTE : in some of versions of the Houdini we have bug about this ,You should turn on it and turn off again to save your render time after rendering !
Click on the Plus (+) icon in top of the viewport and choose “New Pane Tab Type” and select “Render Scheduler”.
You can see your Render time on it
If you want to save render time information after rendering ,Turn off “Clear Completed Jobs”
NOTE : in some of versions of the Houdini we have bug about this ,You should turn on it and turn off again to save your render time after rendering !
- Pittiplatsch
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- 14 posts
- Joined: 3月 2012
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Thank you for your help.
Yes tried the “Render Scheduler”, but the render process will not be killed after the rendering is finished. So the elapsed time parameter is still running.
PS:
I played around with it once more and figured out, that there's a difference when using the “Render View”-Tab or rendering directly to MPlay. With MPlay the “Render Scheduler” is working as expected, but in “Render View” the mantra process will not be killed after finishing the rendering. I think the problem is that the “Render View” is acting as an IPR (mantra will be called with -C option) and is contuniosly waiting for rerendering, so the process is not killed.
I like the “Render View” (it's docked in the UI) and I can switch between Preview and standard rendering mode easily. I've quick access to the Mantra and camera node. I'm from Maya and I'm used to work like this.
The question is: Is there a way to get the render time when using the “Render View”-Tab?
Yes tried the “Render Scheduler”, but the render process will not be killed after the rendering is finished. So the elapsed time parameter is still running.
PS:
I played around with it once more and figured out, that there's a difference when using the “Render View”-Tab or rendering directly to MPlay. With MPlay the “Render Scheduler” is working as expected, but in “Render View” the mantra process will not be killed after finishing the rendering. I think the problem is that the “Render View” is acting as an IPR (mantra will be called with -C option) and is contuniosly waiting for rerendering, so the process is not killed.
I like the “Render View” (it's docked in the UI) and I can switch between Preview and standard rendering mode easily. I've quick access to the Mantra and camera node. I'm from Maya and I'm used to work like this.
The question is: Is there a way to get the render time when using the “Render View”-Tab?
Windows 7 64Bit, Quadro 2000M, NVidia driver (331.65), H12.5.533 Apprentice
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