Animations Export to Unity
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Nothing I try seems to work. Has anyone been able to import animations created in Houdini to Unity?
I cannot find any forums, tutorials, videos with an answer to this particular issue nor how to's. The Digital Tutors site is also dry
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- kwiknip
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One of the secrets for this is to follow the biped or humanoid joint naming assignments listed in the Unity docs.
Example:
http://wolfbrother.blogspot.com/2015/02/houdini-unity-ftw.html [
wolfbrother.blogspot.com]
Credit to “mantragora” for this link.
Houdini Indie 15.5.547
NVidia GeForce GT 650M-1GB-GDDR5 OGL 4.1_OCL 1.2
MacBook Pro Retina 15.4"_OSX 10.11.6_Intel Quad i7 @ 2.3GHz x8(Auto-Overclock 3.3GHz Turbo Boost)_16GB-1600MHz DDR3L_256GB-SSD
Magic Mouse2
There seems to be no trick to it. Said to only export the fbx normally and select a range frame.
It is what i have been doing but no luck.
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- Banks
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Hi all,
Just a follow up on this topic,
I've just managed to complete a new custom bone rig in Houdini Indie 15 and it imports into unity fine using the default .fbx export setting.
All deforms and animations seem to import fine into Unity5, however my old problematic files still won't work.
Might be worth testing a new rig?
Rick.