vector render, outline inline

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hello

I'm doing some kind of test render with Wren rop.
I dived inside all parameters and yet I couldn't get the result I want.

I don't want just the outline of the object and neither wire frame.
I want something like Maya vector render where the angel of view defines the outlines.. and It is adjustable…
some kind of sketch like ( brush like ) look.
in maya there is slider in vector render called “min edge angel”.

my question is :
- is it possible to do it with wren or I have to do it with other thing like toon maybe?!

- can I jitter the line? not the width that are adjustable .. the line itself shaking like sketching brush?

thank you in advance

Attachments:
edge angle 50.jpg (89.8 KB)
edge angle 20.jpg (103.0 KB)
maya scene.jpg (53.5 KB)

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http://forums.odforce.net/topic/22400-emulating-toon-cross-hatching/#entry133146 [forums.odforce.net]
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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that is cool.
but not exactly what I described above.
I don't want wire frame render!! and It should have alpha ( not filled objects).
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Outline renders attached

Attachments:
Outline2.hipnc (284.5 KB)
Screen Shot 2015-10-08 at 10.45.03 am.png (339.3 KB)
Screen Shot 2015-10-08 at 10.45.08 am.png (66.7 KB)

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thank you very much.
It is cool.
in fact I like that.

but again, as you can see my first post, it is not what I want…
I'v put a box in it and you can see its render..

I want a wire angled wire frame render but in color and alpha, not solid alpha .. and as you can see the front line of the box is not rendered..

I hope It make sense..

Attachments:
color.jpg (29.0 KB)
alpha.jpg (21.2 KB)

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