I am currently suffering from rendering animated work from Houdini. I constantly receive “OpenGL Fatal Error” message when I click mantra rendering. I am currently using XPS17 L702x laptop with 1GB graphics card.
Does anyone know how to solve this problem and will a new laptop to solve this?
Or can I transfer my animation into a different software (ie : cinema 4d/ Maya) so that I could still render an animation without having upgrading my laptop into 3GB graphics card?
Is gtx 960m 2gbRAM good enough for Houdini Animation render?
2031 1 1- paris macadama
- Member
- 11 posts
- Joined: 5月 2015
- Offline
- Enivob
- Member
- 2548 posts
- Joined: 6月 2008
- Offline
That message appears when your environment variable HOUDINI_OGL_MAX_GL_VERSION is set/detected too low. Have you messed around in your Houdini.env file?
For instance I can force that error to appear on my machine by simply placing 3.2 as my max GL version inside my Houdini.env file.
HOUDINI_OGL_MAX_GL_VERSION = 3.2
Maybe you had an older graphics card in your system and you recently installed a new one?
Currently H14.474 requires a minimum of OpenGL 4.0 support to run, which your nVidia card does support.
Check out the contents of your Houdini.env file typically located here on Windows.
C:\Users\YOUR_USER_NAME\Documents\houdini14.0
For instance I can force that error to appear on my machine by simply placing 3.2 as my max GL version inside my Houdini.env file.
HOUDINI_OGL_MAX_GL_VERSION = 3.2
Maybe you had an older graphics card in your system and you recently installed a new one?
Currently H14.474 requires a minimum of OpenGL 4.0 support to run, which your nVidia card does support.
Check out the contents of your Houdini.env file typically located here on Windows.
C:\Users\YOUR_USER_NAME\Documents\houdini14.0
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
-
- Quick Links