Is it polywire the only solution in order to mesh it?
Polywire is very slow, with lot of particles it takes forever.
I'm editing this post because I realized there's more and it probably makes sense to explaining what I'm trying to achieve.
First off, here's a screengrab from a quick setup I did in 3ds Max with Pflow:

What I did in this case is pretty simple. I have a plane, deformed by some noise. The plane is moving and rotating from A to B to C.
I've selected a few vertex on the plane and within Pflow I'm emitting form the selected vertex. Than I'm creating the trail. I can choose what to use in order to mesh the particles, in this case I'm using spheres for both the tip of the particles (here in white) and the strands (in blue), but I can choose any other geometry or a different mesh.
Here's what I'm doing in Houdini.
I created the plane, grouped the vertex and created a Source Particle Emitter.
I've got rid of the Gravity, added a Pop Wind to add some noise.
Lastly, added a trail to the Source Particles and.. I'm stuck.
Particles are not connecting to each other, plus when I tried in a different scene with a generic particle emitter (with particles moving faster than this), they do connect, but the polywire slows everything down.
Any hints?
P.S. hope having modified my original post is fine and is not confusing.


