FBX to Unity export issues

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Hi there,

Just getting started with some tests sending rigs and animation to Unity and I'm stuck right away

I have some box objects parented to the bones but when they get FBX'd to unity, they get transformed to the end point of the bone rather than where they are in houdini.




Here are the values in both apps -



The scale seems different too which is a little worrying.
Any ideas why this would happen?

Thanks,
Pete
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I have seen some messed up hierarchies when exporting Houdini bones to FBX, it's a reported bug (Bug ID=71041)
I'd guess the error comes up when converting Houdini bones to FBX joints.
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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Wow, that's a bit of a shame. I can't really find a workaround either so I think I'm going to have to do all my character stuff in another package
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What build are you using? There are some improvements to FBX import/export detailed in the logs.
Try it with the latest build.
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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Ahh yeah! I'll check it out in the morning, I keep forgetting there are builds always coming out.
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Hey nice one, Looks like it was fixed!
Thanks!
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