Move Bones away from origin after set up

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Hello,

I'm trying to make a basic IK chain on a curve. I have the set up but I would now like to move the origin of the set up to somewhere else. The problem is that the capture region does not follow the new translation even if I transform before or after the Capture Node. Dose anyone have any ideas of how to do this? I seem to be missing a simple step somewhere?

Thanks

Attachments:
Capture.gif (910.3 KB)
Curve_IK_02.hip (305.7 KB)

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I'd say bypass or remove Strand_01/transform1 node, since you are doing double transformation in SOPs:
1. geo1_deform is already deforming it with bones
2. transform1 is then offsetting it more based on BASE object's transform
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks for you're reply. That was such an obvious mistake I completely missed it. Thanks for taking the time to look at the file, and sorry for wasting that time ops:
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