FVGDOTCOM
If you can provide references to your points this would be very useful. Without references the information is not too useful.
Again, what you are providing are not “references”, but articles. Opinions that insist only on one facet of an industry and exploit it in sensationalist ways.
FVGDOTCOM
Again, very specifically, I sincerely would like to hear why SideFx is doing great and the VFX industry is prospering with high growth.
If you've been a long time Houdini user, you'd know. Sometimes the only thing you need is observation, not references. It can be seen quite clearly from everything they're doing that SESI is doing better now than they did 5 years ago, for example.
FVGDOTCOM
Here is an additional reference, which puts the current VFX industry in not good health:
http://deadline.com/2013/06/produced-by-conference-pros-forecast-the-future-of-vfx-post-rhythm-hues-516679/ [deadline.com]
This one is even worse:
https://www.fxguide.com/quicktakes/vfx-in-los-angeles-100-hour-weeks-homeless/ [fxguide.com]
Something is very wrong with the VFX industry. Please explain otherwise.
Those are not references.
Something is wrong with every industry. It's not like VFX is a gate to heaven on Earth.
VFX is maturing. RnH went bankrupt because it was badly managed. In a healthy ecosystem some companies will go bankrupt, nothing wrong with that.
Why not point to articles about ILM, Framestore etc? Why you and others insist on talking about the guys who went under (like it's some kind of injustice) and purposely neglect to see the ones that are doing very well. Why is London's Soho such a big contributor to UK's economy if things are so bad?
FVGDOTCOM
The bottom line relative to this entire thread and as far as I am concerned is artists should not have to work 100 hour weeks to get their work done and make a living. This tells me the tools need to change.
This has absolutely nothing to do with tools. At most, it's a social problem. The main reason is not the tools, it's that the field is overpopulated (and more people are coming in, daily). Take away 50% of the available workforce in VFX and a lot of the problems will magically vanish.
FVGDOTCOM
This is an interim approach to bootstrap our Behavioral Visual Effects Synthesis technology (BFX). We do not intend to be at the mercy of other companies. I will make sure that independent artists get high discounts on FVG BFX licenses and more so when the Autodesk and SideFx technologies are no longer needed to backend FVG BFX.
Nice try, but please do your advertising somewhere else, not on SideFX's site. Do you have something to say that's directly related to Houdini? (and I don't mean “use my tools instead of Houdini”).