powder hit

   7598   4   0
User Avatar
Member
343 posts
Joined: 12月 2014
オフライン


I'm looking to build a pyro sim something like the image above. I've been experimenting with velocity fields from particles which gets me close, but I'd be curious if anyone has experience with this might have some good tips, thanks!
User Avatar
Member
24 posts
Joined: 9月 2012
オフライン
Check out this which has a breakdown:

https://vimeo.com/166013642 [vimeo.com]

And another good example here but no breakdown:

https://vimeo.com/147263936 [vimeo.com]
If a job is once begun
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
User Avatar
Member
5138 posts
Joined: 2月 2012
オフライン
No breakdown but TD posts here.

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
User Avatar
Member
343 posts
Joined: 12月 2014
オフライン
Thanks for the links guys!
User Avatar
Member
3 posts
Joined: 10月 2019
オフライン
Hii everyone i am trying to achieve this kind of effect in flip but not getting the right method can anyone help me out
Image Not Found

Attachments:
15760525185592215786195441872312.jpg (4.6 MB)

  • Quick Links