help with dynamics setup

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I'm going through a dynamics tutorial and although I have the basic scene set up as I was just playing around with things, trying to get a better understanding of how it all worked I ran into a question.

In the attached file's main_sim's SphereRBDObject node, when the X velocity is set to 1 and the sphere hits the ground, it rolls and abruptly comes to a stop. I know I can use the angular and linear thresholds to determine when it stops, but how can I make it so it gradually slows to a stop instead of stopping all at once? Thanks!

Attachments:
dop-test.hipnc (259.5 KB)

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Moin,

you need to increase the solver substeps in your rigidbodysolver inside the main_sim. And then play with the friction values.
You might also consider setting the rotational stiffness back a bit, so that the sphere can actually roll.


I hope this helps!

Marc
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