Houdini 16 strange behavior?

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I'm not a Houdini ninja, I am using only non-commercial version, but I have spotted some strange behavior after launching Houdini 16, and I am wondering if it is only me or is it some kind of a bug?

First of all is strange viewport movement during rotation. Normally it was orbiting around, but now I can even do a double backflips. Orbiting movement is chaotic and have nothing to do with older versions.. Can I somehow change it so it behaves like before ?
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“…nothing to do with older versions…”

You mean your settings in Preferences > 3D Viewports are still the same as old version?

…like tumble method…
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Enough people requested being able to go over the y-axis pole by default, so the default was changed to allow that. To get back the old behaviour, where the view would lock at the pole, you can set Edit > Preferences > 3D Viewports > Tumbling Method to “80's Style Euler Tumbling” and press Accept.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
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