Hi there,
I was wondering if I'm missing something on getting hair to have motioblur in 16. If I use SOP geometry on the furGen node then it works, but if I generate at render time using mantra procedural it doesn't have blur. I've tried checking ‘Geometry Velocity Blur’ on the Sampling tab under Render but that doesn't seem to work…
If I generate a V attribute on the guide curves will that be passed onto the fur gen?
Cheers
Martin
EDIT: Ignore this, its listed as an issue in the change logs, going to try a new version.
Motion Blur and Hair in h16
2684 1 3- Hezza
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- KaiStavginski
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Geometry Velocity Blur isn't currently supported, you'll have to set your ROP to render with at least 2 geometry time samples.
There are some fixes coming related to rendering soon. Most importantly the hair will no longer cook in houdini before rendering. Also SOP caches won't be cleared by rendering, so switching between viewport and renderview won't cause a recook.
There are some fixes coming related to rendering soon. Most importantly the hair will no longer cook in houdini before rendering. Also SOP caches won't be cleared by rendering, so switching between viewport and renderview won't cause a recook.
Kai Stavginski
Senior Technical Director
SideFX
Senior Technical Director
SideFX
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