Motion Blur and Hair in h16

   2685   1   3
User Avatar
Member
17 posts
Joined: 1月 2008
Offline
Hi there,

I was wondering if I'm missing something on getting hair to have motioblur in 16. If I use SOP geometry on the furGen node then it works, but if I generate at render time using mantra procedural it doesn't have blur. I've tried checking ‘Geometry Velocity Blur’ on the Sampling tab under Render but that doesn't seem to work…

If I generate a V attribute on the guide curves will that be passed onto the fur gen?

Cheers
Martin

EDIT: Ignore this, its listed as an issue in the change logs, going to try a new version.
Edited by Hezza - 2017年4月21日 14:33:23
User Avatar
スタッフ
641 posts
Joined: 8月 2013
Offline
Geometry Velocity Blur isn't currently supported, you'll have to set your ROP to render with at least 2 geometry time samples.

There are some fixes coming related to rendering soon. Most importantly the hair will no longer cook in houdini before rendering. Also SOP caches won't be cleared by rendering, so switching between viewport and renderview won't cause a recook.
Kai Stavginski
Senior Technical Director
SideFX
  • Quick Links