How to subdivide in one UV direction only?

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Hi,

So to break down what I got, I have 12 wire lines (12 * 100 points) in a circle that I animate with some wind, I then lofted them, and to add some smoothness I subdivide them. It works, but I think it would be way more efficient to only subdivide in one UV direction only.

Would anyone know how to achieve this?

Thanks,
/Anton
procedural thinking - http://hexagons.se/ [hexagons.se]
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Well doesn't your line control the U direction and the circle you are “lofting” control the V direction? Just subdivide the line before you skin or sweep.
Edited by Enivob - 2017年5月13日 23:12:59
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Hi,
use a resample node to have more points on your curves - so the lofting has more geometry along the wire!

Greets,
Nico
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True, I'll increase the points on the circle, thanks!
procedural thinking - http://hexagons.se/ [hexagons.se]
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maybe use polypatch node.
Edited by wangguo - 2017年5月12日 09:27:15
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