Hi guys,
I have problem with exported FBX mesh from houdini to 3ds max, the UV in houdini is vertex atribute in my case , but in 3ds every single vertex is not welded, and I have a lot of uv islands, any sugestion how to fix this problem.
FBX export UV problem
5762 3 0- Zoo
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- Zoo
- Member
- 12 posts
- Joined: 11月 2006
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- Zoo
- Member
- 12 posts
- Joined: 11月 2006
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Hmm again new solution, first export mesh “A” with uv attribute on vertex (for clean mesh with welded vertices, in many cases its also a skinned mesh), next export mesh “B” with uv attribute on point (mesh is splitted on uv seams), in 3ds max copy UV from one to another in our case from “B”(uv Attrib om point) to “A”(uv Attrib on vertex), for final we have one single mesh with not splitted edges and also clean UV with one single island, all uv vertices are welded.
Edited by Zoo - 2017年7月27日 11:57:05
- dpernuit
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