Uknown shading artefacts from Mantra rendering

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Hello everyone,

i am having some serious rendering problems with a farily simple scene and materials, this black squares appear randomly and change each frame.
It would sound like a bug becasue sometimes the same frame renders cleanly from an other machine or after reeboot, I checked everything i could think about but no improvement. The only thing that seemed to be working, but only in Mplay renders,wes the rising of Raytracing bias, Z importance and Shading Qiality Multiplier. It was initially happening only in one file, but now is on two different scenes which share most of th esame assets and i don't know where to go. I would share a scenefile but there is a lot of stuff attached to it.
Any help or suggestion will be very much appreciated since is the last week of our master project!

Francesco
Edited by ProceduralFrankie - 2018年8月13日 18:35:59

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Screenshot from 2018-08-12 19-31-47.png (677.7 KB)
all_reflect.png (589.4 KB)
rgba.png (569.3 KB)
indirect_shadow.png (516.0 KB)

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just a wild guess, but make sure you don't have duplicated faces on top of each other
Tomas Slancik
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Method Studios, NY
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Yeah i used polydoctor, fused the geometry, deleted some faced to check if some other were hiding behind it but nothing…
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also it resembles artifacting you'd get if you are using Displacements and your displacement bound is not high enough
hard to track down without a scene
Tomas Slancik
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Method Studios, NY
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I also tried to delete all the texture maps but the base color and it would still create this artefats unfortunately
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Do you have an ambient occlusion light (or envlight that's set to ambient occlusion mode)? If so, can you disable it and see if it still happens?
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