Dan Lee
dlee
About Me
Connect
LOCATION
ウェブサイト
Houdini Skills
Availability
Not Specified
My Badges
SideFX Staff
Since 9月 2016
Recent Forum Posts
Huge slowdown with HDD in Karma 2026年6月22日10:39
If you're on 21.0.547 or newer, please try setting environment variable `KARMA_BSDF_OPTIMIZED_MIP` to 1. This can significantly reduce file access on mipmapped textures.
Karma dicing inconsistent on instances (camera rotation) 2026年4月22日15:36
Hmm, that is curious.
Yes, please do file a bug along with your scene file.
Thank you!
Yes, please do file a bug along with your scene file.
Thank you!
Karma dicing inconsistent on instances (camera rotation) 2026年4月21日17:18
Hi. Upcoming daily build (21.0.693) addresses this issue where karma had trouble picking out best instance when it's close to camera.
Note that parts of the nearest instance mesh that are offscreen may be diced at lower rate (depending on offscreen quality) and it may show on other instances that are in full view of the camera. For that, you could either increase offscreen quality (under Rendering->Geometry and Shading->Dicing tab), or increase Dicing Minimum Depth via Render Geometry Settings LOP to enforce minimum level of tessellation, or use a static dicing camera.
Note that parts of the nearest instance mesh that are offscreen may be diced at lower rate (depending on offscreen quality) and it may show on other instances that are in full view of the camera. For that, you could either increase offscreen quality (under Rendering->Geometry and Shading->Dicing tab), or increase Dicing Minimum Depth via Render Geometry Settings LOP to enforce minimum level of tessellation, or use a static dicing camera.