Vellum Subdivision issue

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Hi,

I did a cloth simulation using vellum cloth and vellum weld. For the cloth geometry, I ran a remesh on a grid to make it fairly dense. The simulation and output geometry looks as expected, but when I run vellum post process to add post subdivision, or subdivide the output geometry in Redshift I get weird holes / tears over the geometry. Any idea what is causing this ? I can attach a scene file if that would be helpful.
Edited by Saad Moosajee - 2018年11月5日 13:59:31

Attachments:
Screen Shot 2018-11-05 at 1.55.47 PM.png (656.7 KB)
Screen Shot 2018-11-05 at 1.55.32 PM.png (660.2 KB)

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the original geo might have some issue maybe?

Like non-fused points?
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