Displace along normals for-each problems...

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Joined: 1月 2019
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How to connect disconnected pieces after for-each nodes&. it's will be a planet/ where will be texture each pieces separately.

Attachments:
Sphere_displace_part.hipnc (190.8 KB)
Screenshot (6).png (949.0 KB)

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Joined: 9月 2011
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I'm not sure what the loop is for in your setup, so I removed it. It's generally easier to avoid splitting up sections than to try to put them back together again.

In place of facet/connectivity, I use an enumerate to assign an id to each face before subdividing. Then the section can be split apart after the noise/subdivision is applied.

Attachments:
sphere_noise.PNG (734.0 KB)
Sphere_displace_part2.hipnc (205.7 KB)

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