Fake Caustics don't seem to be working

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I'm getting some weird behavior with the principled shader. I have fake caustics turned on for the glass but it's still not transmitting light? I can't figure out why not.

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darkness.jpg (115.9 KB)
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What's your IOR set to?
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So in case anyone else is facing this. I've tracked it down to the environment light. It seems you get this behavior if you have no HDR loaded. With an HDR it works fine. The other lights don't seem to have this issue either.
Edited by lloydwood - 2019年3月8日 04:46:36

Attachments:
no_hdr.jpg (99.1 KB)
with_hdr.jpg (121.4 KB)
test.hip (577.8 KB)

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