Is there any tutorial about the new building generator tool in Gamedev Toolset?
5560 8 0- EricSheng
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- Midphase
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Funny…I just asked for the same exact thing in the Houdini for Realtime section of this forum!
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- twelveplusplus
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Hey guys, it's really very easy to get started…
first thing to do is head over to http://openstreetmap.org [openstreetmap.org] and download some data.
find an interesting location, and click the green “Export” button and click “Manually select a different area”
I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.
now click the blue export button
your browser will save a file called “map.osm” which contains the xml data of the area you selected.
you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.
create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.
OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.
first thing to do is head over to http://openstreetmap.org [openstreetmap.org] and download some data.
find an interesting location, and click the green “Export” button and click “Manually select a different area”
I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.
now click the blue export button
your browser will save a file called “map.osm” which contains the xml data of the area you selected.
you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.
create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.
OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.
- TheProgg
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twelveplusplus
Hey guys, it's really very easy to get started…
first thing to do is head over to http://openstreetmap.org [openstreetmap.org] and download some data.
find an interesting location, and click the green “Export” button and click “Manually select a different area”Image Not Found
I chose this very interesting area at the corner of 31st and Ocean Park Blvd in Santa Monica.Image Not Found
now click the blue export buttonImage Not Found
your browser will save a file called “map.osm” which contains the xml data of the area you selected.
you prolly wanna rename it something meaningful (I called mine “sesism.osm”) and place it in an osm subfolder under your project hipfile.
create a “GameDev OSM Import” node and select your “.osm” file. Then you can wire it to a GameDev OSM Buildings" node which will give you a basis for creating your procedural buildings from your osm file.Image Not Found
OSM files come with tons of data, so you will probably also want to use a “GameDev OSM Filter” node to filter out other data for roads, etc that you will want to handle in a different manner.
I believe they are referring to the new Building_Generator and Building Generator_Utility SOP added in 17.5 from the GDC 2019 talk using modules. Not the OSM one.
- twelveplusplus
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ahhh! i haven't upgraded to 17.5 yet. What a big update! lot's of good stuff in there! Just yesterday, i was working on a problem that would have been solved better with TOPs/PDGs… but i get lazy to deal with major updates, ha. I guess i should get to it.
Incidently, does anybody know the simple way to transfer my node presets from one major revision to the next?
Incidently, does anybody know the simple way to transfer my node presets from one major revision to the next?
Edited by twelveplusplus - 2019年4月1日 13:44:57
- robsdesign
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