Hi Houdini Masters,
I'm fairly new to the software and working on a project that uses scatter points and voronoi fracture to create randomized primitives. I would like to take the resulting triangles and bevel any corners that have a sharp enough angle. I've successfully identified all of the points that I want to bevel and fed them into a PolyBevel. However, I can't seem to get the Fixed Width setting to work for me. As far as I can tell, fixed width should force every bevel to have the same length between two created points. As you can see from the image, the edges are not being set to a fixed width. There is also no noticeable change between fixed width and fixed distance settings.
I know there are plenty of ways to accomplish this through VEX but if possible I'd like to keep it in the bevel node.
Any help or advice would be much appreciated!