Hello,
I apologize if this is a fairly basic question. I'm new to Houdini and struggling to find the proper search terms to find answers to my questions. I work primarily in C4D and I've been following this tutorial [www.youtube.com] on melting an object using Heat Within Object.
I have 2 main questions: how do I bake this sim so it doesn't need to calculate every time I run it? And how can I export it as a mesh into C4D?
I'll attach the HIP file even though it is pretty much identical to the tutorial. Thank you in advance for any help!
How to bake/export particle sim? (heat/lava)
1422 1 1- manifest_man
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- AslakKS
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What you are looking for is File Cache https://www.sidefx.com/docs/houdini/nodes/sop/filecache.html [www.sidefx.com]
You can probably export the cache out to C4D with Alembic
https://www.sidefx.com/docs/houdini/nodes/out/alembic.html [www.sidefx.com]
You can export a Alembic directly from within your SOP with a “Alembic ROP output driver” SOP
Hope that helps
You can probably export the cache out to C4D with Alembic
https://www.sidefx.com/docs/houdini/nodes/out/alembic.html [www.sidefx.com]
You can export a Alembic directly from within your SOP with a “Alembic ROP output driver” SOP
Hope that helps
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