The pscale portion works, but the @porient line does not. These nodes are followed by a for each loop with a copy to points in the middle. The objects are scaled correctly, but they all have the same, unchanged rotation value.
there is no such thing as @porient there is p@orient where p means that it is vector4 as it's a quaternion since it is one of known attributes you can also just type @orient in wrangle and Houdini automatically create it as vector4 quaternion