Extract Contents while preserving node functionality or embed hda in another hda

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I'm creating a hda I'm hoping to sell on Orbolt and other sites, the problem I am having is that in the process of creating this hda I have used a fair amount of gamedev nodes that I have been modified individually based on what was required as well as some of my own utility hdas. I don't want to have to package a bunch of cluttered nodes with the hda, it is only a modest procedural modelling asset and it should really stand alone.
This post is a bit old and it has way more features now but this is what I'm working on: https://www.artstation.com/artwork/rReQnE [www.artstation.com]

Is there any way to extract these nodes without breaking their functionality, ideally something like extract contents from the right click menu but also transferring the parameters to a null?
I would rather not have to manually go though all the nodes extract them then fix all the parameter links.
Alternatively is there a way to embed them or otherwise remove their dependency so Houdini treats them as normal nodes? I know I can embed them in the hip file but this doesn't affect the hda.


Am I missing something obvious? It seems to be reasonable to have a set of personal utility hda nodes to streamline tasks as well the gamedev toolset that can be baked in to new hdas without having any extra baggage.

Any advice or input would be greatly appreciated.
3D Freelancer
https://www.artstation.com/ffd [www.artstation.com]
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