Voxel stretching in smoke object.

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Working on a pyro simulation that is sourced with rasterized particles, which is working fine apart from some strange behaviour when making the simulation wider on one axis. It's a dust cloud approaching the camera.

When the smoke object container is 10*10*10 units w/0.1 div size - the smaller size I was to get it set up - the simulation runs correctly and the fluid moves in the right way and appears smooth.

Now that I'm ready to make the cloud the full width of the screen, when I create a wider source of particles & also change the initial size of the smoke object, it appears that the voxels are stretching on the width (z axis) without adding more. Despite being on 0.1 div size.
The object is showing a resolution of 100*100*900 voxels, but it has the appearance of 100*100*100 voxels scaled 9x out on the z axis. Pictures - both containers have the same 0.1 division size, onl thing changing between the two is smoke object resolution:


Can't figure it out. Might be a bug, might be a fool.
Any ideas?
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this
https://forums.odforce.net/topic/43285-multiple-objects-vdb-convert-and-flatten/?tab=comments#comment-205101 [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
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That is absolutely it! Thanks!
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tamte
this
https://forums.odforce.net/topic/43285-multiple-objects-vdb-convert-and-flatten/?tab=comments#comment-205101 [forums.odforce.net]

Hope you like running out of VRAM
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jsmack
tamte
this
https://forums.odforce.net/topic/43285-multiple-objects-vdb-convert-and-flatten/?tab=comments#comment-205101 [forums.odforce.net]

Hope you like running out of VRAM
betting on common sense, showing the options should be enough for anyone to decide how to use them
also you can do this per geo using Volume Visualization SOP/Max Vis Res
Tomas Slancik
FX Supervisor
Method Studios, NY
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