Any document about the volvis_blend_masks attribute
916 1 0- EricSheng
- Member
- 159 posts
- Joined: 2月 2018
- Offline
If you look inside the HeightField Quichshade node, you'll find the node use a detail attribute called “volvis_blend_masks” to blend layers for viewport visualization. But I can't find any document about this. As my test, this attribute can only blend up to 4 layers. Can I extend the layer numbers for visualization? Or how can I make my own HeightField visualization viewport shader for more than 4 material layers terrain?
Thanks.
- lansidemao
- Member
- 1 posts
- Joined: 10月 2018
- Offline
Hi EricSheng,
I use 19.5, I also found is Attribute on terrain, I thought HerightField Quichshade Node is only made for 9 masks, and i tried to expend more texture like 16 texture, but seems like it's only support 9 masks, if you assign more then 9 masks, it'll ignore the mask which are more 9th, and if you use two Quickshade Node, the 2nd node will overlayer the first one, even you use very different mask on the terrain.
Is there anyway to make it happen?
Thanks.
I use 19.5, I also found is Attribute on terrain, I thought HerightField Quichshade Node is only made for 9 masks, and i tried to expend more texture like 16 texture, but seems like it's only support 9 masks, if you assign more then 9 masks, it'll ignore the mask which are more 9th, and if you use two Quickshade Node, the 2nd node will overlayer the first one, even you use very different mask on the terrain.
Is there anyway to make it happen?
Thanks.
-
- Quick Links