How to Skin up the Mesh generated by RAY node
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2020年1月9日 4:24
Hello…. Using Ray node built this mesh. Now i wanted to Skin this mesh. When I'm using Skin node It is showing me weird skined geometry. I'm attaching the screenshots to this post. Can someone please help me.
Attachments:
2020-01-09 (1).png (509.6 KB)
2020-01-09 (2).png (497.6 KB)
RyuKu
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171 posts
Joined: 10月 2016
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2020年1月10日 16:37
seriously why is it happening so? Skin creates several points in one and chaos of normals connection between beginning and end …?
Edited by RyuKu - 2020年1月11日 06:55:46
Attachments:
skin_mesh_add.JPG (40.0 KB)
skin_mesh_skin.JPG (43.7 KB)
Skin_Mesh_001.hipnc (154.2 KB)
FFD
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2020年1月12日 17:24
I'm not sure exactly what you're trying to achieve but here's an alternative way to use ray and skin together that doesn't generate bad geometry
Attachments:
Skin_Mesh_Ray.hipnc (83.6 KB)
RyuKu
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171 posts
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2020年1月12日 19:05
thank you for the workflow shown
you left only five of original nodes and it's so much much better just wow
Edited by RyuKu - 2020年1月12日 19:12:18
2020年1月13日 1:03
Thank you for replying and sharing the file. But I'm not actually looking for this.