Hello Houdini useres and managers. Im trying to use a physics in the solaris to compose a scene. I have some brushes that I want to put inside a jar using EDIT + USE PHYSICS. But it is not working like I expected. The brushes colides in the hole of the Jar (picture), so I cant put into that Obj.
Im tryed to make a SIMULATION PROXY Node in the Jar, but dosent work too.
Pls, Help me.
HELP - Edit using Physics
2001 3 0- giigiow
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- 3 posts
- Joined: 12月 2019
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- giigiow
- Member
- 3 posts
- Joined: 12月 2019
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I Downloded the Market Scene, in the Content Library to test with a scene that Sidefx avaliable for free. But the same problem. I can't put the brooms inside the barrel, like the Houdini 18 Launch Presentation (https://www.youtube.com/watch?v=Aql6SIOIyXs&t [www.youtube.com] , 19m22s).
I don't know what is happing, but this tool is not working for me.
I hope some one can help me.
THX.
I don't know what is happing, but this tool is not working for me.
I hope some one can help me.
THX.
- tamte
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- 8595 posts
- Joined: 7月 2007
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on the Simulation Proxy LOP you can try using ConvexHull/Granularity/Decompose to perform convex hull decomposition otherwise you will get one convex hull which doesn't preserve any concave details like holes
also check Display Proxy to see what you are getting
also check Display Proxy to see what you are getting
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- giigiow
- Member
- 3 posts
- Joined: 12月 2019
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