Eye art using boolean

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Hello - I’m pretty new to Houdini but been creating this image (attached)
I've managed to put it together pretty easily copying a number of slightly deformed tubes to the points of circle with its normals facing outwards.

There is then a voronoifracure object used to create the segments and this is all brought together and Boolean to create the cell like gaps –

Now the trouble is, although this works and actually maintains some level of proceduralism, the nature of the detail and the Boolean means it's pretty slow and it feels like there might be a more efficient way of doing this? Just wondered if someone might be able to point me in the right direction of some possible ways to have another crack at it.

Just have to say, coming from 3DS Max for the past 10+ years, that fact that you actually can use a boolean on this and update the tube and it still feedback through to the render is jaw dropping

Thank you
Edited by Hatchery - 2020年6月19日 13:10:43

Attachments:
test.jpg (613.2 KB)

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