Hi all
I had to bake a series of textures from some objects i have in my scene.
I now have a series of textures called “diffuse_1.jpg diffuse_2.jpg … etc”.
I'd like to stitch them all together in a single, big texture (sort of like a udim mosaic made of textures).
I was thinking of loading them each in a different primitive of a grid, and bake that again. But how can i do that?
Is there an easier way to do it with compositing nodes?
This is for potentially using it on large number of objects so not looking to do it manually.
Stitching textures together
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- Flatland
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- kelvincai
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https://www.sidefx.com/tutorials/channel-packing-pyro-data-using-the-texture-sheets-rop/ [www.sidefx.com]
Maybe the Texture Sheet ROP in SideFX Labs
Maybe the Texture Sheet ROP in SideFX Labs
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- Flatland
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- mestela
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- Flatland
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