I know how to capture mesh to kinefx skeleton. But wanna go further
I am wondering how to generate line or bone from the center of volume of mesh in sop(kinefx)?
like detecting which places are Lambs or Strips where need joint.
Edited by asuralhp - Today 02:12:33
How to generate skeleton from mesh (KineFX)
2388 2 1- asuralhp
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- Konstantin Magnus
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The Lab Tools have a node called “Straight Skeleton 3D” which creates curves within meshes.
https://www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/ [www.sidefx.com]
I would not necessarily use these for serious rigging, though. Getting reliable automatic bones from meshes is likely more demanding than the entire remaining setup.
https://www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/ [www.sidefx.com]
I would not necessarily use these for serious rigging, though. Getting reliable automatic bones from meshes is likely more demanding than the entire remaining setup.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- Konstantin Magnus
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Also look into the convex decomposition-node using geometry output -> segmented which does a good job in segmenting limbs.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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