Look at constraint with Kinefx

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I want to rig my eyes on my character to look at a target/control... I looked at the the documentation but I can't wrap my head around it. Can someone point me in the right direction, I know it's new but I'm really just looking for a basic example.

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There are some example files that you can take a look at that should help you understand how to use kinefx look at/constraints
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