material x & karma displacement subdivision

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I couldn't find a setting for subdivison/auto bump generation at render time for displacement.

Is this a current limitation of material x or karma (xpu)?
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I don't know about auto bump generation, but you can globally set the displacement quality in the Karma LOP under Render > Geometry and Shading > Dicing > Dicing Quality, or per primitive using the Render Geometry Settings LOP.
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Thanks!
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