Material X random node?

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Joined: 11月 2007
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I'm creating a material X shader and have come up against a bit of a roadblock. I need to be able to generate a random value with the output of from a material X node as the seed. I figured I'd just use the random material X node but there doesn't seem to be one. Ok, I thought, I'll use a VEX snippet but you can't do that either. So now I'm stuck and looking at having to do it as a standard Houdini material. Before I do, is there a way around this?
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Joined: 7月 2005
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Mtlx Cell Noise should work.
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