I haven't used LOPs for 3 years so please forgive the newbie question
![](/static/djangobb_forum/img/smilies/smile.png)
Using Configure Primitive, I can add the Asset Identifier, in my case used by the Texture Baking so I make it an INT.
How does one see what the value of each prim's Asset Identifier is?
I would have expected it in Metadata, but I can't find it anywhere in any Scene Graph window.
19.5.493 Win 10
Cheers,
Peter B