using fractured RBD sim to drive non-fractured geometry?

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Hi, I have an RBD sim where I had to break the input into convex pieces to get the correct collisions, but the final ender geo should not be fractured at all, what's the easy way to get the rigid transformation data from RBD sim to the final geo? I have upload a file to show the situation. Thanks in advance!

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rbd_assistance.hiplc (744.1 KB)

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Make sure all your broken up pieces representing the box have the same name as the high res, unbroken box.Ensure the RBD Packed Object DOP node has "Create Convex Hull per Set of Connected Primitives" enabled (this is enabled in the RBD Bullet Solver SOP).

I've updated your hip file to show how it works.

Attachments:
rbd_assistance.hiplc (669.4 KB)

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npetit
Make sure all your broken up pieces representing the box have the same name as the high res, unbroken box.Ensure the RBD Packed Object DOP node has "Create Convex Hull per Set of Connected Primitives" enabled (this is enabled in the RBD Bullet Solver SOP).

I've updated your hip file to show how it works.
Oh lol, awesome, now I'm punching myself that I didn't figure out to just name the things appropriately. Thanks much.
hou.f*ckatdskmaya().forever()
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