Hi Houdini community.
I am trying to fill this arm's hole so I can VDB it for a SIM.
Polyfill does not seem to work for me, even when I have created a loop selection.
Any direction would be really helpful, thank you.
[SOP] Best practice to fill in hole from alembic
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- Vivimagic
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- animatrix_
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Hi,
Did you try PolyCap? It creates PolyFill with different settings i.e. single polygon cap.
Did you try PolyCap? It creates PolyFill with different settings i.e. single polygon cap.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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- Soothsayer
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- Vivimagic
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animatrix_Just tried it with no luck.
Hi,
Did you try PolyCap? It creates PolyFill with different settings i.e. single polygon cap.
SoothsayerHere is the node tree, maybe I need to prepare it further to fill the hole as it is an animated Alembic?
Why does polyfill fail? This looks like it should work very well for this. I the geo weird in some way?
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- animatrix_
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Vivimagicanimatrix_Just tried it with no luck.
Hi,
Did you try PolyCap? It creates PolyFill with different settings i.e. single polygon cap.SoothsayerHere is the node tree, maybe I need to prepare it further to fill the hole as it is an animated Alembic?
Why does polyfill fail? This looks like it should work very well for this. I the geo weird in some way?
Your display flag is not on polyfill though, it's on the delete node.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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- Vivimagic
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Your display flag is not on polyfill though, it's on the delete node.
That was to show you the loop selection I have made, the results are the same when I turn on the Polyfill flag on it is the same result.
I have been scrubbing through the timeline it is clear that it looses the loop on the next frame, not too sure how to make the selection stick, any ideas?
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- sepu
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- animatrix_
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Vivimagic
Your display flag is not on polyfill though, it's on the delete node.
That was to show you the loop selection I have made, the results are the same when I turn on the Polyfill flag on it is the same result.
I have been scrubbing through the timeline it is clear that it looses the loop on the next frame, not too sure how to make the selection stick, any ideas?
I think the geometry is packed (could be multiple levels of packing) or polygon soup like you said. Attaching the geo would be a good move as @sepu said.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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- Vivimagic
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